Need for Speed: Most Wanted Cheats & Codes for PlayStation 2 (PS2) - stirim.info
Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and currently developed by Ghost Games. The series centers around illicit street racing and in general tasks players to complete various types of races while evading the To date, this theme has remained prevalent in most of the following games. As I have heard, the biggest complains about the game have been: To all haters of Need for Speed Most Wanted, what do you find so bad about .. minutes to complete escape and with the extreme rubber banding of the in free -roam but when it comes to the Ambush events this s**t is VERY annoying. Animated sticker of confused adjuma. There, on a table at a neighborhood yard sale, you see an Acme Lifelong bachelor dating app in blzck.
Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet".
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Almost all the cars are available from the start, hidden in different locations throughout Fairhaven; the player has to discover them in order to unlock them. The Wii U version was retitled to Need for Speed: It includes content from the previously released Ultimate Speed Pack,  and offers three unique features that take advantage of the Wii U GamePad to make it the "Enhanced Version. The game also includes three secret vehicles which are exclusive to the Wii U version, all which allude to the Mario franchise characters MarioPeachand Yoshi.
These secret vehicles can each be accessed via hidden entrances, shaped like the iconic Warp Pipes from the series, on various tracks. Finding all the secret vehicles unlocks secret license plates which further confirm the allusion of these characters. Warfighter and a new entry in the Need for Speed series later that year, which was shown by EA during a confidential presentation.
However, the developer and what direction the racing series takes in was not revealed. Most Wanted 2 for pre-order. Most Wanted at E3. While EA had previously confirmed that a new Need for Speed was on the way, this was the first time its title had been confirmed. Most Wanted as part of the publisher's E3 line-up.
We really loved the premise of being the 'Most Wanted' amongst your friends, which is a really powerful idea. We really liked that. This game is all about being the Most Wanted among your friends.
Most Wanted was officially revealed at EA's Media Briefing during E3with a trailer which showed a police chase involving a street race. The trailer was followed by a live demo of the game on stage by creative director Craig Sullivan. When asked about that Criterion Games would only be focused on Need for Speed, meaning no more BurnoutSullivan stated "It's more a case of wanting to get Need for Speed back on its feet after last year," referring to the poorly received Need for Speed: All the best stuff about Burnout and everything we did in Hot Pursuitwe're just smashing them together.
The "Better with Kinect" banner was seen emblazoned on the game's Xbox cover during the game latest gameplay trailer. Many of the commands would be tied to the game's "easy drive" menus. That was how games were, they were more offline than online. There was more single-player than say, multiplayer. Among these songs are two remixes of The Who songs originally from the album Who's Next. The Limited Edition features numerous bonuses over the standard edition, including "four hours of double Speed Points, custom liveries, pre-customized rollouts and two vehicles: Each retailer offered one of three "special edition extra pack", which consists of multiplayer cars with unique modifications that fit different play styles.
Which of the "special edition extra pack" the player received depended upon where they pre-order the game. The demo packs four vehicles, each with their own races, challenges and unlockable mods. Special Edition, was released only for the PC in Need for Speed II [ edit ] Main article: A new racing mode was also introduced, dubbed "Knockout", where the last racers to finish laps will be eliminated.
In addition, track design was more open-ended; players could now "drive" off the asphalt, and cut across fields to take advantage of shortcuts. Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide.
Need for Speed III: Hot Pursuit [ edit ] Main article: Hot Pursuit added Hot Pursuit mode, where the player either attempted to outrun the police or be the cop, arresting speeders. NFS III took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos.
This game was the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities sprang up to create vehicles. The PC version was also the first game in the series to support Direct 3D hardware. High Stakes introduced several new types of gameplay: High Stakes was a racing mode; Getaway required the player to outrun numerous pursuing police vehicles; Time Trap was a time lap trial, and Career was a tournament mode which incorporated a monetary reward system.
Another innovation was the introduction of damage models, where after a race the player is given the option to purchase repairs. The mode also allows players, for the first time, to upgrade cars. The PlayStation version of the game, released some months before the PC version featured improved gameplay. The AI in the game was more advanced: The vehicle handling in the PC version was said to be the most realistic in any NFS game, but the PS1 version had very simplified arcade handling that fell woefully short of the hallmark handling offered in the first game.
The player had to win races to unlock cars in chronological order from to Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches to move forward in the game and did not feature a split screen mode.
Hot Pursuit 2 [ edit ] Main article: Hot Pursuit 2 Need for Speed: Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle.
This was the first version since the start of the series not to feature an "in the driving seat" cockpit camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two player mode introduced in Need for Speed II. Underground [ edit ] Main article: Underground Need for Speed: Most of the new elements in Underground became defining marks of later installments in the Need for Speed series.
Underground shifted from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: Underground introduced two new play modes Drag and Drift and more tuning options than in the earlier High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos. Underground features tuner cars and has a wide variety of tuning options such as widebody kits, bumpers, spoilers, etc.
City street racing is the primary focus of the game. There were no police in Underground and Underground 2, which drew criticism as police had been an important part of previous titles. Underground 2 [ edit ] Main article: Underground 2 Need for Speed: In Underground 2, the story mode continued, but there were new racing modes such as Underground Racing League and Street X, more tuning options, and a new method of selecting races.
Also included was an "outrun" mode where a player can challenge random opponents on the road similar to Tokyo Xtreme Racer. The most significant change vs. This was also the publisher's most marketed feature at launch. Players were required to customize their car to a certain numerical value in order to be offered DVD and magazine covers, the only way to advance to higher game levels.
The game featured more extensive product placement for companies with no connection to auto racing. This game also had extensive customization options in the form of suspension upgrades, nitrous systems, and engine mods. Different from Need for Speed: Underground 2 as it had no free roam and the cars were very limited, it was released on February 24,in Japan, March 14,in North America, and September 1,in Europe.
The title went Platinum in Europe on June 30, Most Wanted [ edit ] Need for Speed: Police chases represent a significant body of the gameplay, and include the free-roaming aspect of Underground 2, but with less extensive vehicle customization features. The story mode is a different style from Underground, with CGI effects mixed with live action.
The game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, bounty earned, etc. A special Black Edition of Most Wanted was also released, featuring additional races, challenges, and a few bonus cars; it also included a behind-the-scenes DVD.
Most Wanted had extremely positive reviews and received universal acclaim from reviewers in many gaming websites and magazines, praising the graphics, sound effects and general gameplay. With 16 million copies sold worldwide, it's the best-selling game in the franchise. Most Wantedwas released in with British developer Criterion Games responsible for the development. Carbon [ edit ] Main article: Carbon Need for Speed: Carbon's handheld port is known as Need for Speed: Carbon — Own the City.
The Wii port lacked online but made full use of the Wii Remote and Nunchuk. Carbon continued the story from Most Wanted, however, the game has far less emphasis on the police. Carbon saw the return of nighttime-only racing, with a selection of cars similar to that of Most Wanted. Carbon introduced a new feature wherein the player is allowed to form a " crew " that aids the player in races.
Drift events returned to the series in Carbon. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the closer the player is to the leader, the more points they accrue.
If the player overtakes the leader and remains in front for 10 seconds, they win automatically. Another new feature is "Autosculpt", which allows players to custom-fabricate their own auto parts.
The Collector's Edition Featuring three new cars, ten specially tuned cars, six new races, and a bonus DVD with behind-the-scenes footage on the making of the game. ProStreet [ edit ] Main article: ProStreet Need for Speed: Key features of the game included realistic damage, a return to realistic racingmodeling, and burnouts. The game consisted of drag races, speed challenges essentially sprint races and speed trapsgrip races circuit racingand drift races.
Undercover [ edit ] Main article: Undercover Need for Speed: The game had a significantly longer development cycle than previous games, taking 16 months to develop. The game received lower scores on aggregate than Pro Street. The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional city called Tri-City Bay.
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The player's role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes which feature the actress Maggie Qthe game also featured a damage system where parts could break off after a crash. The Collector's Edition for PlayStation 3 and Xbox added another 5 new cars, twelve new circuits, and sprint and checkpoint track configurations.
Also included were specially tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style. EA ported Undercover to various mobile devices.
It was the last Need for Speed game for PlayStation 2. Shift [ edit ] Main article: