Oilers' first-round pick Bouchard showing well at NHL level - stirim.info
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As part of the package coming to Chicago, Marcus Krugerwho had been dealt from Carolina to Arizona in May, returns to the Windy City after a season to forget with the Hurricanes in The draft would bring Swedish defenseman Adam Boqvist at No. Veteran forward Chris Kunitz joined on a one-year deal; defenseman Brandon Manning signed on for two seasons; and Corey Crawford will have a new backup in net with the addition of Cam Ward.
Bolstering the blue line and adding a winger could certainly be in the plans, if the price is right, of course. A lot of their success in depends on the health of Corey Crawford, who was a Vezina Trophy candidate before an upper-body injury suffered just before Christmas ended his season. Colorado Avalanche Summer summary: Ready for their youth to provide support. Compher can build off good years to aid their stars.
Where they stand: Central Division
Getty Images Dallas Stars Summer summary: Two playoff-less seasons meant change in Big D. Ken Hitchcock retired and Jim Montgomery was brought in. There are some young players expected to take the next step and those like Mattias Janmark and future Selke Trophy winner Radek Faksa expected to continue trending upward to help the likes of Seguin, Jamie Benn and Alex Radulov up front.
In other applications that require users to understand the focus and intent, designers can employ a reticle or raycast from the device. This means that a user can potentially access multiple copies of 2D interfaces within a single AR application. To improve the graphic interface elements and user interaction, developers may use visual cues to inform user what elements of UI are designed to interact with and how to interact with them.
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Since navigating in AR application may appear difficult and seem frustrating, visual cues design can make interactions seem more natural. To solve this issue, designers should apply visual cues to assist and encourage users to explore their surroundings.
It is important to note the two main objects in AR when developing VR applications: As such, designers can add weight to objects, use depths maps, and choose different material properties that highlight the object's presence in the real world. Another visual design that can be applied is using different lighting techniques or casting shadows to improve overall depth judgment. Please help improve it by rewriting it in an encyclopedic style. June Learn how and when to remove this template message Augmented reality has been explored for many applications, from gaming and entertainment to medicine, education and business.
Example application areas described below include Archaeology, Architecture, Commerce and Education. Some of the earliest cited examples include Augmented Reality used to support surgery by providing virtual overlays to guide medical practitioners to AR content for astronomy and welding. By augmenting archaeological features onto the modern landscape, AR allows archaeologists to formulate possible site configurations from extant structures.
Each user can collaborate by mutually "navigating, searching, and viewing data. Collaborative AR systems supply multimodal interactions that combine the real world with virtual images of both environments. Computer-generated images of a structure can be superimposed into a real life local view of a property before the physical building is constructed there; this was demonstrated publicly by Trimble Navigation in AR can also be employed within an architect's workspace, rendering animated 3D visualizations of their 2D drawings.
Architecture sight-seeing can be enhanced with AR applications, allowing users viewing a building's exterior to virtually see through its walls, viewing its interior objects and layout. Following the Christchurch earthquakethe University of Canterbury released CityViewAR,  which enabled city planners and engineers to visualize buildings that had been destroyed. Visual art[ edit ] Augmented Reality can aid in the progression of visual art in museums by allowing museum visitors to view artwork in galleries in a multidimensional way through their phone screens.
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- Augmented reality
The Museum of Modern Art in New York has created an exhibit in their art museum showcasing Augmented Reality features that viewers can see using an app on their smartphone. AR technology aided the development of eye tracking technology to translate a disabled person's eye movements into drawings on a screen. It signals the viewer that digital content is behind it. The content can be viewed with a smartphone or tablet. AR is used to integrate print and video marketing.
Printed marketing material can be designed with certain "trigger" images that, when scanned by an AR-enabled device using image recognition, activate a video version of the promotional material. A major difference between augmented reality and straightforward image recognition is that one can overlay multiple media at the same time in the view screen, such as social media share buttons, the in-page video even audio and 3D objects.
Oilers’ first-round pick Bouchard showing well at NHL level
Traditional print-only publications are using augmented reality to connect many different types of media. Scanned images of products can activate views of additional content such as customization options and additional images of the product in its use. Ina mint used AR techniques to market a commemorative coin for Aruba. The coin itself was used as an AR trigger, and when held in front of an AR-enabled device it revealed additional objects and layers of information that were not visible without the device.
It allowed users to try out make-up and beauty styles via a mobile device. A traditional paper card was augmented with digital content which was revealed by using the iGreet app. Text, graphics, video, and audio may be superimposed into a student's real-time environment.
Textbooks, flashcards and other educational reading material may contain embedded " markers " or triggers that, when scanned by an AR device, produced supplementary information to the student rendered in a multimedia format.
Instead of remaining passive recipients, students can become active learners, able to interact with their learning environment. Computer-generated simulations of historical events allow students to explore and learning details of each significant area of the event site. Astronomical constellations and the movements of objects in the solar system were oriented in 3D and overlaid in the direction the device was held, and expanded with supplemental video information.
Paper-based science book illustrations could seem to come alive as video without requiring the child to navigate to web-based materials. Ina project was launched on Kickstarter to teach about electronics with an educational toy that allowed children to scan their circuit with an iPad and see the electric current flowing around.
Apps that leverage augmented reality to aid learning included SkyView for studying astronomy,  AR Circuits for building simple electric circuits,  and SketchAr for drawing.
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As early astwo articles from Emergency Management magazine discussed the power of this technology for emergency management. Google Glass and the growing expectation of the public will continue to force professional emergency managers to radically shift when, where, and how technology is deployed before, during, and after disasters.
Another early example was a search aircraft looking for a lost hiker in rugged mountain terrain. Augmented reality systems provided aerial camera operators with a geographic awareness of forest road names and locations blended with the camera video.
The camera operator was better able to search for the hiker knowing the geographic context of the camera image.
Once located, the operator could more efficiently direct rescuers to the hiker's location because the geographic position and reference landmarks were clearly labeled. The timely and dynamic information sharing and viewing functionalities of Talk2Me help initiate conversations and make friends for users with people in physical proximity.
This technique is particularly powerful for educational purposes when users are collocated and can use natural means of communication speech, gestures etc. Featuring first-rate immersion in every aspect of running a baseball franchise, Out of the Park Baseball 19 rewards longtime fans and new players alike.
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